AI Insights · Timothy · January 2022
Top 5 Slime Games on iOS in Egypt Q4 2021
Explore the performance trends of the top 5 slime games on iOS in Egypt during Q4 2021, including weekly downloads, revenue, and active user data.
In the fourth quarter of 2021, the top 5 slime games on iOS in Egypt showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users, as provided by Sensor Tower.
Super Slime Simulator
Publisher: Dramaton LTD
Super Slime Simulator saw a consistent pattern in weekly downloads, fluctuating between 110 and 200 downloads throughout the quarter. Weekly revenue spiked to around $59 in mid-November but tapered off towards the end of the year. Active users peaked at 588 in mid-November and experienced a gradual decline, ending the quarter at 416 users.
Fluid Simulation
Publisher: Pavel Dobryakov
Fluid Simulation's weekly downloads were highest in mid-November at 176, but declined steadily to 21 by the end of December. Weekly revenue peaked at approximately $30 in mid-October but was minimal for the remainder of the quarter. The app maintained a relatively stable active user base, peaking at 550 in late November and closing the quarter at 361 users.
Makeup Slime Game! Relaxation
Publisher: Shanze Shafique
Makeup Slime Game! Relaxation experienced an upward trend in weekly downloads, starting from 56 in late September and reaching 89 by mid-December. Active user numbers followed a similar trend, growing from 71 to a peak of 87 users in mid-December. The app did not generate any revenue during this period.
Virtual Slime
Publisher: Cider Software LLC
Virtual Slime showed fluctuating weekly downloads, with peaks of 51 and 47 in mid-October and early December, respectively. Revenue was minimal, with a slight increase to $8 in the final week of December. Active users varied, peaking at 93 in early December but ending the quarter with 65 users.
Slime Games: ASMR Simulator
Publisher: Shake It
Slime Games: ASMR Simulator had a modest performance in weekly downloads, peaking at 29 in early December. Revenue remained consistently low, averaging around $6 to $7 throughout the quarter. Active user data was sparse but indicated a peak at 30 users in late September.
For more in-depth insights and analytics, visit Sensor Tower.